Nvidia Edited Their Words Regarding AC Evo!
Nvidia recently made an interesting change to an article about performance gains in Assetto Corsa EVO. The original article, published on January 14th, highlighted the benefits of DLSS Super Resolution for users with Surround triple-monitor setups. However, the updated version of the article removes the specificity of "triple-monitor setups," leaving a more general statement about performance gains.
This change raises some questions. Was the original statement an oversight, or does this imply something about Nvidia's performance optimizations for VR setups? Let’s take a closer look at the differences.
Before/After Comparison
Here are the two versions of the text for comparison:
Old Version (January 14th):
Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers with Surround triple-monitor setups can achieve fast frame rates. Throughout Early Access, Assetto Corsa EVO's technology and features will be expanded, and an open world map recreating the legendary Nürburgring's surroundings will be added in stages.
New Version (Updated Article):
Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers can achieve fast frame rates. Throughout Early Access, Assetto Corsa EVO's technology and features will be expanded, and an open world map recreating the legendary Nürburgring's surroundings will be added in stages.
What Could This Mean?
The removal of "Surround triple-monitor setups" suggests Nvidia might be broadening the scope of its performance claims, but it also raises curiosity about VR support. Could this change indicate that VR setups won’t see the same level of optimization as triple-monitor setups? Or is Nvidia simply trying to avoid over-promising on performance in certain configurations?
It’s worth noting that VR demands are significantly different from those of multi-monitor setups, particularly in terms of frame pacing and latency. This subtle change in wording might be Nvidia playing it safe, or it could suggest an area where performance is still being fine-tuned.
Rousing Speculation
While this change might seem minor, it leaves plenty of room for speculation. VR enthusiasts who were hoping for substantial DLSS gains might now be wondering if their expectations need adjustment. On the other hand, the change might mean nothing more than Nvidia refining its marketing language.
What do you think? Could this wording shift signal something bigger, or is it just a harmless edit?
A link to a wayback machine showing the old text: https://web.archive.org/web/20250114223722/https://www.nvidia.com/en-us/geforce/news/dlss-assetto-corsa-evo-honkai-star-rail-smite-2/